Check this one out!!
"Known across
the land as a legendary Marksman, she has been in hiding for years. Finally
joining the war effort, she has perfected bouncing her shots off anything to
always make sure she hits her target"
INTRO
Tarot is high physical damage dealer in newerth. No one enemy can escape from her. She has ability "Far Scry" this skill is to mark enemy and minus their armor. She also can bind the enemy with "Bound by Fate" so they cant run from her. In the same time she can launched bolt of projectile called "Ricochet" which that bolt is bounce up 8 times with high damage. This hero is adorable, her skills are complete because she has ultimate skill "Luck the Draw"!! "Luck the Draw" not only give critical damage when she attack the enemy. This skill also give critical damage when "Richochet" skill is launched!! Amazing!!
HERO STAT
STR : 17 (+1.6)
INTELLIGENCE : 19 (+1.6)
AGILITY : 21 (+2.8)
HP : 473
MANA : 247
DAMAGE : 42-48
ARMOR : 2.44
RANGE : 500
ATTACK SPEED : 0.71
MOVEMENT : 295
PROS AND CONS
PROS AND CONS
Pros
+ One of deadly hitter in Newerth
+ Have mark skill + 50% give minus armor and REVEALED!! So Invis hero can be seen
+ Range hero!! Make her easy to use.
Cons
- Low Hp
- Dont have any escape skill
- all of her skill is active. Maintain mana is must
SKILL
RICOCHET
Tarot bounces
a special shielded explosive projectile off her target, slowing them and then
dealing extra damage to nearby enemies as the projectile bounces around.
Target an
enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 /
90 / 120 Physical Damageand applies a 60% tapering Movement Slow for
4 seconds to enemies around the target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies. Each bounce deals 10 / 20 / 30 / 40 Physical Damage + 6 damage per # of bounces.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies. Each bounce deals 10 / 20 / 30 / 40 Physical Damage + 6 damage per # of bounces.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
Action : Target
Entity
Type: Enemy
Units
Range: 600
Radius: 250
Mana Cost: 100
Cooldown: 15 seconds
Note :
- This skill bounce up to 8 enemy
- Projectile
will bounce to a random unit within 650 radius.
- Ricochet will
benefit from the bonus crit chance from "Far Scry"
- Her slow will
taper to 50% over 3 seconds, then down to 0% over the next 3 seconds
afterwards.
- Ricochet's
bounces add a total of 38/140/312/536 Physical Damage, or up to 22/76/162/280 Physical
Damage on a single target (not accounting for crits).
FAR SCRY
Tarot can
tunnel vision on one enemy, being able to hit them from far range and doing
bonus damage.
Target an
enemy hero to Mark it for 8 / 10 / 12 / 14 seconds.
While Marked, your attacks will bounce to the Marked target if it's within 800 units of your main target, penetrate 20 / 30 / 40 / 50% of the Marked target's Armor, and cannot miss. The Marked target is also Sightedand Revealed.
If Luck of the Draw is leveled, you gain a flat +12% Critical Chance against the Marked target.
While Marked, your attacks will bounce to the Marked target if it's within 800 units of your main target, penetrate 20 / 30 / 40 / 50% of the Marked target's Armor, and cannot miss. The Marked target is also Sightedand Revealed.
If Luck of the Draw is leveled, you gain a flat +12% Critical Chance against the Marked target.
Action : Target
Entity
Type : Enemy
Heroes
Range: 1000
Mana Cost: 30/35/40/45
Cooldown: 25/23/21/19 seconds
Note :
- The Armor
reduction is considered Armor
Penetration, and has no effect against units with zero or negative Armor.
- Bounced
attacks will apply Attack Modifiers to the Marked target as well.
- Attacks
against the Marked unit is considered True Strike.
BOUND BY FATE
Tarot can
bind two enemies together, making it hard for them to get away from each other.
If they break the bind, though, they take a serious penalty.
Target an
enemy unit to Bind it to another nearby enemy for 5 / 6 / 7 / 8
seconds.
Bound units receive a 10% Movement Slow and are slowly pulled towards each other. If the two Bound units move more than 675 units apart, the Bind breaks and Bound units are pulled to each other, taking 75 / 150 / 225 / 300 Magic Damage and receiving a 2.25 second Stun.
Targeting a lone unit applies the Movement Slow for the full duration.
Bound units receive a 10% Movement Slow and are slowly pulled towards each other. If the two Bound units move more than 675 units apart, the Bind breaks and Bound units are pulled to each other, taking 75 / 150 / 225 / 300 Magic Damage and receiving a 2.25 second Stun.
Targeting a lone unit applies the Movement Slow for the full duration.
Action : Target
Entity
Type : Nonboss
Organic Enemy Units
Range: 600
Radius: 500
Mana Cost: 100
Cooldown: 25/21/17/13 seconds
Note :
- Bound by Fate
will bind the target unit to another random unit within 500 radius,
prioritizing heroes.
- If a bound
unit moves more than 1200 units from the other bound unit (only possible with
movement abilities), both units become unbound with no effect.
LUCK THE DRAW
Tarot is
accurate with her shots, often hitting critical weak points. As she learns
more, she hits harder and harder.
Passively grants a 0 / 20 / 20 / 20% chance to deal a 0 /
1.5 / 2 / 2.5x Critical Strike on attack or Ricochet. When a Critical
Strike triggers from an autoattack, you gain 0 / 10 / 20 / 30 Attack Speed and 0
/ 30 / 45 / 60 Movement Speed for 2 seconds.
Grants an additional 0.05x Critical Strike multiplier when you kill
an enemy hero or a nearby enemy hero dies. Critical Strike multiplier is capped
at x4.
Action : Passive
Note :
- Does not
stack with other Critical Strike sources.
- Luck of the
Draw gains 10 charges whenever you level it, so bonus Critical Multiplier
gained from levels and hero deaths are shared.
- This ability
starts at Level 1, allowing Tarot to gain charges to Luck of the Draw from the
beginning of the game. However, Luck of the Draw cannot crit until Tarot levels
this ability.
SKILL BUILD
1. Ricochet
2. Far Scry
3. Ricochet
4. Far Scry
5. Ricochet
6. Luck the Draw
7. Ricochet
8. Far Scry
9. Far Scry
10. Bound by Fate
11. Luck the Draw
12. Bound by Fate
13. Bound by Fate
14. Bound by Fate
15. Stats
16. Luck the Draw.
17 - 25. Stats
1.Ricochet : This skill must max first, because with this skill tarot can harass or farm well. You can bounce to wave creep fast to gain gold.
2. Far Scry : Mark enemy to Death!! hahaha , very useful skill. minus armor + revealed + tarot hit cant miss. Dont forget , this skill only use little mana . what a handy skill...
3. Bound by Fate :Useful skill depend on situation , if the enemy has blink skill like magebane or wretched hag you can use this skill to make them unable to blink.
4. Luck the draw : Woooooaah, Pasive crit attack and on skills ?? This is the best!! Make sure stay close the enemy if you wanna kill him. because your ultimate will gain charge and make it more powerful.
ITEM BUILD
Early Game
One minor totem , duck agility , pretend clown and rune of blight can start your day. Dont forget upgrade minor into power supply,duck boot and pretend clown into energizer.
Core Item
Energizer to add some stat and give burst movement speed to tarot. Ring of Teacher :D , give armor and some mana regen. I prefer steamboot because give more aspd than ghost marcher. Power supply more stat and give HP and mana if clicked.
Late Item
Wingbow for adding some evasion and give more attack range for Tarot. Genjuro give aspd, stealth, agi and damage. Savage mace of course, initial item for carry. Charged Hammer , to boost aspd of tarot. You know more aspd more chance tarot deal damage and deal crit damage.
CLOSING
One of best carry in Heroes of Newerth. Deal chain damage with richochet and give critical in ever her skill. Has vision skill which is reduce armor and make the enemy revealed too. It just perfect hero if you ask me. Only positioning in game and player ability can make Tarot deadly in game.
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