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"Among the
tribes of the moon, there lives an elite caste of warriors. Like Krixi, the
Moon Queen, these women draw their power from the rays of Lunari. As children
of the Moon Goddess, the rays of Sol burn their flesh, forcing them to
construct a vessel to channel Lunari's might during the day. The magicks used
were so potent that only a chosen warrior, born in perfect balance between
light and darkness, could harness its vast power by being forever bonded to her
armor. In the night, the chosen can retake her true form and strike from the
shadows, free from her confining shell. Be it through strength by day or
stealth by night, Solstice, the Lady of Lunari, stands ready to show her
enemies what power truly is."
INTRO
Solstice is Jungle/ganker hero with great ability and can become carry hero in late game. He has stun ability and also charge into enemy, This skill like combine skil nomad and magmus stun. This is called "Blinding Rush". "Illuminate" deal damage and give vision around that area. "Graceful Strike" give additional damage to your 3rd attack and lifesteal, give sols suit well in jungle or lane in early game. "Pure Light" this called kamehameha in my internet cafe. Deal damage up to 800 in big area and give unique effect between day and night.
HERO STAT
STR : 24 (+2.7)
INTELLIGENCE : 17 (+1.9)
AGILITY :20 (+2.0)
HP : 606
MANA : 221
DAMAGE : 50 - 54
ARMOR : 3
RANGE : 128
ATTACK SPEED : 0.71
MOVEMENT : 305
PROS AND CONS
Pros
+ Easy jungler and lane hero
+ All around hero, have stun, aspd, skill burst damage, hero with big armor and HP
Cons
- Low mana in early game.
SKILL
BLINDING DASH
Target an
enemy to charge at it with bonus Movement Speed, slowing or stunning the target
on impact.
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 /
6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target,
deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5}
second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility
and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50
/ 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for
3 seconds.
Action: Target
Entity
Type: Magic
Range: 1200
Cooldown: 14
sec
Mana Cost: 105
/ 110 / 115 / 120
Required
Level: 1 / 3 / 5 / 7
Note :
- Trees are
destroyed in a 80 radius around Solstice.
- (In Day) When
within 250 units of the target, Solstice dashes through the target and ends up
100 units behind the unit, damaging and stunning any units that she passes
through.
- The initial
knockup lasts 0.45 seconds, and is a non-reducible stun.
ILLUMINATE
Solstice
calls upon the stars and Reveals an area, dealing damage to enemies or
empowering himself.
Day Time
Target an area to grant vision over it for 8 seconds, enemies in the area
receive 15 / 25 / 35 / 45 Magic Damage per seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 8
/ 16 / 24 / 32 Attack Damage and15 / 30 / 45 / 60 Movement Speed for 8
seconds.
Action: Target
Position
Type: Magic
Range: 2000
Cast Time: 0.3
sec
Cooldown: 29
sec
Mana Cost: 55
/ 60 / 65 / 70
Required
Level: 1 / 3 / 5 / 7
- (Day) Can deal up
to 120/200/280/360 Magic Damage.
- (Night) Enemies will
neither see the spell effect nor will they know they are revealed.
- (Night) Vision is
granted on the cast area for 0.5 seconds.
- (Night) Solstice will
receive the buff even if you do not reveal anyone.
Periodically
causes attacks to deal bonus damage and lifesteal.
Day Time
Passively adds to your 3rd attack 35 / 45 / 55 / 65 Physical Damage Cleave and 10
/ 15 / 20 / 25% Lifesteal.
Night Time
Passively adds to your 3rd attack 50 / 70 / 90 / 110 Physical Damage and 10
/ 15 / 20 / 25% Lifesteal.
Action: Passive
Required
Level: 1 / 3 / 5 / 7
- Solar Slash
adds bonus damage and lifesteal to the primary target, which works with Critical
Strike and Lifesteal.
- The Cleave is
an affector that deals static Physical Damage and heals Solstice for
10/15/20/25% of the damage dealt, proportional to post-mitigation damage.
- Solar Slash's
Cleave will not deal Magic Damage if Harkon's
Blade is toggled on.
- (Night) Deals
100/140/180/220 bonus damage to non-hero units.
PURE LIGHT
Solstice
basks in glory of the sun or moon charging up a powerful beam.
Activate to
begin channeling for up to 3 seconds increasing damage and distance, activate
again to release early. Deals up to 400 / 600 / 800 Magic Damage in a
cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
Action: Target
Position
Type: Magic
Range: 1400
Cast Time: 0.1
sec
Cooldown: 80
sec
Mana Cost: 150
/ 200 / 250
Required
Level: 6 / 11 / 16
1.Graceful Strikes
2. Blinding Rush
3. Blinding Rush
4. Graceful Strikes
5. Blinding Rush
6. Pure Light
7. Blinding Rush
8. Graceful Strikes
9. Graceful Strikes
10. Illuminate
11. Pure Light
12. Illuminate
13. Illuminate
14. Illuminate
15. Stats
16. Pure Light
17 - 25. Stats
1. Blinding Rush : This is main skill of solstice, you can charge , deal damage , stun/slow enemy. Max it first!
2. Graceful Strikes : Good passive ability, deal splash attack and big damage after 3 hit. Dont forget lifesteal is sure useful for sol take jungle in early game.
3. Illuminate : Deal some damage in Day and give vision if night come. More useful in night because its give aspd to solstice.
4. Pure Light : Great ultimate, This kamehameha version in HON :D . Big aoe damage, up to 800 damage if Solstice blast it until the end. Make sure use kamehameha wisely, many solstice user fail deal this damage to enemy.
ITEM BUILD
Early Game
Logger Hatchet for fast farm. No matter if you NC or lane. This item will be useful for last hit. Ring protection is for some armor, good for jungling too. Dont forget upgrade into ring to teacher. Rune blight for some regen hp.
Core Item
Upgrade your ring protection before into ring of teacher. Buy steamboot for more aspd and HP. Turn it to red. Frostburn for more aspd , slow, and HP .
Late Item
Daemonic Breastplate give some armor and minus armor. Brutalizer, give stun effect to enemy. So the enemy cant escape from sols. Behemoth Heart, give some HP and make Solstice more tanky.
Closing
Solstice is perfect hero for any situation. he can stun,potential carry in late game, charge enemy, deal burst damage with kamehameha. Sols can gank enemy in early game to make enemy team fail farm and make his team winning the game.
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